3D Modeling 1 Online Single Semester
Heart valves, cars, cartoons, and buildings may not seem to have much in common, but they all share one spectacular attribute: all originated as a 3D model. 3D modeling has changed the way the world makes things, and in this course, you’ll learn the basics to begin creating in 3D! You’ll learn how different 3D models are built and how to practice using a variety of modeling methods. By the end of the course, you’ll walk away with a portfolio of your ingenious modeling ideas. 3D modeling is an essential part of the modern world and soon, you’ll be able to contribute yourself!
Unit 1: Joining the Modeling Studio
• Describe 3D modeling in the context of various real-world applications
• Trace the history of 3D modeling back to before computers were invented
• Distinguish between a variety of types and techniques of 3D modeling
• Discuss how 3D modeling fits into the animation pipeline
Unit 2: Tools of the Trade
• Understand the distinct functions of software and hardware
• Identify the parts of the Blender interface
• Navigate 3D space in Blender
• Create and transform 3D objects
Unit 3: Basic Modeling Techniques
• Manipulate objects in relation to the Blender grid
• Manage the Outliner for file organization
• Create complex objects using the components of a polygon
• Understand the elements and principles of design in relation to the 3D modeling process
Unit 4: NURBS, Curves, and Surfaces
• Explain the advantages and disadvantages of NURBS modeling
• Identify the differences between meshes, surfaces, and curves
• Demonstrate the use of curves to create NURBS models
• Utilize surfaces to create NURBS models
• Convert NURBS surfaces to polygon meshes
3D Modeling 1 Midterm Exam
Unit 5: Polygon Modeling
• Translate 2D images into 3D models using image planes
• Add geometry to your polygon meshes using the Extrude Tool
• Create and edit edge loops to add detail to your models
• Implement the appropriate Boolean to efficiently create complex details
Unit 6: Modifying a Mesh
• Identify various modifier types and their common options
• Add Generate Modifiers to change the topology of an object
• Use Deform Modifiers to change the shape of an object
• Edit a polygon mesh through the use of cutting and division tools
Unit 7: Additional Modeling Techniques
• Describe the sculpting tools available in Blender
• Sculpt organic detail into your mesh objects
• Streamline the sculpting workflow with advanced tools and options
• Modify and vary background models through procedural modeling
Unit 8: Putting It All Together
• Finalize a complex 3D model
• Apply visual composition concepts in the presentation of your models
• Compose and critique a portfolio page for print and digital publishing
• Access additional resources to aid your modeling journey
3D Modeling 1 Final Exam
• Describe 3D modeling in the context of various real-world applications
• Trace the history of 3D modeling back to before computers were invented
• Distinguish between a variety of types and techniques of 3D modeling
• Discuss how 3D modeling fits into the animation pipeline
Unit 2: Tools of the Trade
• Understand the distinct functions of software and hardware
• Identify the parts of the Blender interface
• Navigate 3D space in Blender
• Create and transform 3D objects
Unit 3: Basic Modeling Techniques
• Manipulate objects in relation to the Blender grid
• Manage the Outliner for file organization
• Create complex objects using the components of a polygon
• Understand the elements and principles of design in relation to the 3D modeling process
Unit 4: NURBS, Curves, and Surfaces
• Explain the advantages and disadvantages of NURBS modeling
• Identify the differences between meshes, surfaces, and curves
• Demonstrate the use of curves to create NURBS models
• Utilize surfaces to create NURBS models
• Convert NURBS surfaces to polygon meshes
3D Modeling 1 Midterm Exam
Unit 5: Polygon Modeling
• Translate 2D images into 3D models using image planes
• Add geometry to your polygon meshes using the Extrude Tool
• Create and edit edge loops to add detail to your models
• Implement the appropriate Boolean to efficiently create complex details
Unit 6: Modifying a Mesh
• Identify various modifier types and their common options
• Add Generate Modifiers to change the topology of an object
• Use Deform Modifiers to change the shape of an object
• Edit a polygon mesh through the use of cutting and division tools
Unit 7: Additional Modeling Techniques
• Describe the sculpting tools available in Blender
• Sculpt organic detail into your mesh objects
• Streamline the sculpting workflow with advanced tools and options
• Modify and vary background models through procedural modeling
Unit 8: Putting It All Together
• Finalize a complex 3D model
• Apply visual composition concepts in the presentation of your models
• Compose and critique a portfolio page for print and digital publishing
• Access additional resources to aid your modeling journey
3D Modeling 1 Final Exam