Foundations of Game Design 2 Online Single Semester

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SKU: 3236

Use your creativity to develop a game from start to finish! Develop your game creation skills and practice with the tools professionals use to launch your career options in the field of game design. The content of this course also applies to certification exams.

Unit 1: Get Artistic
•    Set up a basic 3D world in Unity
•    Create a seamless texture to use in your game prototype
•    Explain how Disney’s 12 Principles of Animation can be used to create larger-than-life movement
•    Import a character model into Unity and apply animations to it

Unit 2: Go 3D!
•    Use essential box modeling skills to create hard-edge objects
•    Apply UV mapping skills to 3D objects
•    Create textures using procedural tools
•    Explain how to create the illusion of 3D in a 2D environment

Unit 3: Enter Level One
•    List the different game-level metrics and explain how they impact level design
•    Design a game environment using principles of design and level metrics that support gameplay
•    Sculpt and apply texture to a terrain
•    Create a location event that serves as a trigger zone in a game

Unit 4: Get Physical
•    Explain what it means to use an event-driven language in object-oriented programming
•    Define various computer programming concepts and explain their uses
•    Create a movement mechanic for a 3D game
•    Apply physical forces to Rigidbody objects

Midterm Exam

Unit 5: Accept the Mission
•    Explain how to create understandable and context-appropriate game rules
•    Show how context-appropriate game rules are connected to game progression and cognitive flow
•    Use goal design to create nested victories
•    Build a GameManager class to track global, game-wide variables, such as lives and score
•    Create collisions between player and enemies or objects

Unit 6: Immerse Your User
•    Explain the basic tenets of GUI design
•    Create menus in Unity using Canvas
•    Generate, edit, and export sound effects for your games
•    Enhance your gameplay by attaching sound effects to certain game events

Unit 7: Testing, Testing, 1, 2, 3
•    Describe the iterative nature of the testing stage of software development
•    Explain the difference between continuous dynamic and discrete event simulations
•    Create a frame-by-frame animation sequence
•    Use a simulation to create special effects in your game

Unit 8: The Future of Gaming
•    Describe what components augmented reality relies on
•    Create a game that uses augmented reality
•    Identify features of a game that may pose accessibility challenges to players
•    List reasons why a game reviewer might be biased towards certain types of games

Final Exam


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